Max Rybalkin



Creation of original sound assets for video games, marketing campaigns, and films.
Development of comprehensive sound design concepts tailored to the product’s vision and objectives.
Close collaboration with developers to ensure seamless integration and efficient workflows.
Composition and production of orchestral music for games and cinematic projects.
Design and implementation of immersive audio systems using FMOD, MetaSounds, Unreal Engine 5.
Sound Designer, Composer
Projects
Katana Inu
Mechlite (Prototyping)
Chaos Islands
Katana Inu is a free-to-play fighting game where players can earn unique NFTs and Katana Inu tokens as rewards. These can be obtained by competing in tournaments, completing quests, or playing either solo or in teams.

Design and production of sound assets for abilities, ambience, and UI/UX elements.
Recording, processing, and integration of voiceovers for in-game characters.
Composition and orchestration of original music scores for video games.
Development of adaptive audio systems using FMOD.
Integration and optimization of audio systems within Unreal Engine 5.




Sound Designer, Composer
No Guns Allowed


Sound Designer, Game Designer, Level Designer
Design and production of sound assets for abilities, ambience, and UI/UX elements.
Recording, processing, and integration of voiceovers for in-game characters.
Development of adaptive audio systems using Metasound in UE 5.6.
Designing and developing game levels to ensure engaging player experiences.
Preparing comprehensive game design documentation to support production workflows.
Chaos Islands is a city-builder that unites deck-building and tower defense mechanics with roguelite elements. As the last bastion of humanity forced to escape to the skies to hide from invading forces of demons. Protect your settlement and do not let the evil forces pass.

Mechlite is a cooperative top-down roguelite RPG about restoring a shattered world. Players pilot advanced modular mechs for an organization tasked with cleaning up the aftermath of a devastating Third World War: neutralizing rogue AI swarms, repairing industrial disasters, demining battlefields, and shielding settlements from rare AI assaults.
Sound Designer, Composer
Design and production of sound assets for abilities, ambience, and UI/UX elements.
Composition and orchestration of original music scores for video games.

No Guns Allowed is a 2D slasher game. You are a combat android operator of a space-renown private security company. Eliminating space pirates, capturing ships and performing different sabotage operations are usual tasks for you. Roam around space, visit different places: from cargo ships to huge space casino cities.
Sound Designer, Composer
Design and production of sound assets for abilities, ambience, and UI/UX elements.
Composition and orchestration of original music scores for video games.
The game has won an 2022 Mobile GOTY Sweden Game Award.
Music
Other projects








